“In the game, the Echo is a parallel virtual universe based on the South African map. Instead of cities and skyscrapers, however, players will find rolling green fields, rocky outcrops and valleys to explore and establish their base.”
The best overviews are found on the News24 Games blog, in an interview with co-creator Nic Haralambous, and on Nic’s own blog (you’ll also want to read what Vincent Maher had to say about it). From what I can tell, without having played it yet, is that it’s a turn-based card-type game. You find loot, do battle and win more loot. Leveling is there, but it’s not as large of a component as expected.
“There are lots of different kinds of weapons, powers and items that you can pick up by moving around the country from city to city, province to province. Each one gives you a slightly different edge in battle.”
On top of the normal game elements, and an indicator that makes me believe that LoE might be better thought-out than most other games, is the fact that they built an economic system into the game from the beginning. Nic states, “There is a currency model built in to the game that allows players to spend airtime in the Echo Marketplace.” That’s a big deal, and it’s not easy to pull off if done right.
Legend of Echo’s graphics and visual appeal can’t be understated. They spent a good deal of time to make this game look and feel like a World of Warcraft competitor, and it shows. Visually it reminds me of Arcanum meets World of Warcraft.
You’ll need to have a high-end Nokia or Sony Ericsson to play Legends of Echo. I’ve got an old Nokia N95 sitting around somewhere, so my plan is to dust that off and give the game a run when I’m in Cape Town next month.
It also appears that you actually have to be in South Africa to play it, but I’m checking with Nic to see if anyone living in a country that The Grid operates in can play it as well. This is doubtful, as it’s based also on the Afrigis system, which is fairly Southern-Africa specific.
The game is available for free as a Java download to cellphones. To play Legends of Echo, SMS ‘ECHO†to 33313 (50c/SMS) or visit http://www.legendsofecho.mobi
Legends of Echo from Cow Africa on Vimeo.
iWarrior is an iPhone game (iTunes link), created by the cross-Afrian team of Kenyan Wesley Kirinya and Ghanaian Eyram Tawia of Leti Games. It’s a unique top-down shooter game that utilizes the iPhone’s inbuilt accelerometer to both move and shoot. Your goal: protect your village, livestock and garden from the incoming marauding animals.
It’s a great first-effort from the team, and I believe it’s the first game created by a team in Africa. This itself is a much more difficult task than what many might expect. Just to get an iTunes account and a way to be be paid for your application is a challenge due to Apple’s inbuilt prejudice against Africa (they’re not alone in this, as many other platforms, like PayPal’s or Google Checkout’s are the same). That seems like a dramatic statement to make, but I ask you to stay your judgment until you’ve walked in the shoes of an African programmer.
Gameplay
I’m not an exceptionally talented twitch gamer, so I found the unique movement plus shooting actions hard to come to terms with. However, as I played it longer, I found myself slowly figuring it out and getting better at it. Thankfully, the team has built in a completely different way to play using your finger to slide and tap, you can move and shoot. So, for the accelerometer-challenged (like me) there’s another option.
iWarrior also allows you to play your own music while playing the game. This might seem small, but it’s something a lot of game maker’s overlook, and it’s a lot more fun than listening to the same repetitious in-game music.
The game costs $2.99, which is a little steep for new games on the iPhone. For many reasons the costs of most applications (games or otherwise) on the App Store have been driven to about 99cents. So, it takes either a really big name or an app that has hard to replicate features in order to break past $1.99 and sell a lot. In the team’s defense, it’s difficult for them to download paid games to test and see if they compare to their own prior to putting it on the market (again, due to them being in Africa).
Graphics
The graphics are okay. I’m a stickler on this type of thing though, and I go for either over-the-top quality or simplicity. Examples of this is comparing Fieldrunners to Doodle Jump, both excellent graphically, yet with completely different aesthetics.
So, I’m going to ding the team on this part of the game. This, after a lengthy discussion in Ghana with Eyram over the difficulties of finding quality digital artists. It’s not an easy thing to do, the best designers aren’t digitally literate, with a few exceptions. So, you get great sketching and painting, but few can put that into vector graphics, 3d or even Photoshop.
Though the challenge is high, we live in a digitally connected world where top quality digital artists from Asia and Eastern Europe can be found to do the work at acceptable rates. There are other options, and a game can be made or broken on looks alone.
iWarrior is an excellent first game on the iPhone platform from two highly talented and creative African game developers. I expect that there will be a lot of good games, and other applications, coming from this team over time – both on the iPhone and other platforms. It’s a game to be proud of and one that I hope a lot of others will buy.
]]>I think it’s a good sign that I just heard about a new 3D FPS shooter game called Mzalendo (not to be confused with the “eye on Kenyan Parliament website also called Mzalendo that Ory and M put together…). It is being created by Morgan of TriLethal Labs in Nairobi, and they have just released the Beta version of the tech demo outlining the capabilities of the New Siege3D graphics core.
I’ve profiled Wesley before, and he’s now partnered up with another game developer in Ghana named Eyram. Their newest claim is that they’re about to release (early April) the first iPhone game from Africa, called “BugzVilla” (I’m not sure if it is the first game, let me know if it is/isn’t).
It’s a game in which you crush bugs by tapping the screen and earn points as you level. Shake the screen to release more bugs, and watch out for the red ants! Here’s a short video on their new game:
I’ll try both of these new games out as soon as I can get my hands on them. Eyram assures me that their new game will be on the iTunes App Store in April, so you can bet I’ll buy it and play it.
]]>Advertisers, is it really that difficult to understand that you should advertise your value proposition not your unknown brand name? No one knows, or cares to ask, what ABCWidgets.com is or does. They might care that you create the right widget for their need, or that you’re the fastest delivery in the business, etc…
Learn about saving the mountain gorilla in a conflict zone by playing this new game on your mobile phone. A Java game with an education component.
Saving your image files with a specific name (ex: soccer_ball.jpg rather than ns8743.jpg) is a lot better for both your sanity and your search engine traffic. Funny enough, but image search engines still use the file name as their key – so if you want to be found for a certain image, make sure you name it appropriately.
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