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TED Thoughts: Where Gaming is Taking Us

TED is the type of conference where you’re drinking from the fire hose and, with the 18-minute talks marching onward every few minutes, you have little time to reflect on what you’ve heard before you’re onto the next. It’s been two days now, much of it spent in travel, reading and reflection and I’m starting to string a couple of thoughts together that I find at the very least interesting. At the most disturbing.

On the technology side, there were three talks that made me sit back and consider their repercussions, especially as I think of their tracks vectoring in on each other.

It’s a pretty interesting time that we live in; where giant databases are learning about us by applying Myers-Briggs testing to millions of people through a game, where both software and hardware can self-replicate, and where you can control virtual actions and physical items with your mind.

Gaming

I’ve been playing computer games since I was about 8 years old, when a friend in Nairobi got a Commodore-64 and I learned how to use those dastardly cassette tapes to bring fantastical new realities to life. What happens when a gaming generation looks at the tools and devices being built? I don’t think any of us know quite yet, but sometimes, in the minds of sci-fi writers that we see a future that could be.

On the flight back I read the book Daemon, by Daniel Suarez. It’s a mixture of hacker and gaming culture set in a fantasy world of techno-pessimism and a doomsday scenario that will get a geeks blood flowing. Well worth the read, a perfect airplane book.

Now I’m on to Fun, Inc, a book about “gaming being the 21st century’s most serious business”. It’s a $40+ billion dollar industry, and it’s not slowing down. Virtual worlds and currency are here to stay.

In Milo, I saw what looked like a fairly unimpressive game, but one with a very impressive gaming and AI-training engine. It’s next iteration will be significant indeed.

I talked to Tan Le about the Emotiv device and how I thought that her ideas of it being used for practical purposes like closing shades and turning on lights, though sounding less juvenile, would likely be overshadowed by its use in the gaming world. In fact, I can’t wait to see the first big gaming companies using the Emotiv SDK to create new user interactions, HUDs and options in popular games.

All of these vectors of technology are, at once, both exciting and scary. I don’t know where gaming is taking us. What I can’t help but think is that gaming, and possibly the culture behind it, will be the vehicle that drives mainstream technology use and growth of the talks and demos that I saw at TED.

Ethan Zuckerman: beyond the wisdom of the flock

[Read Ethan’s notes]

Ethan Zuckerman is giving his first TED talk today in Oxford. He’s a long-time friend, a well-known blogger, tech entrepreneur, thinker and visionary. For the last few years he’s been a fellow at the Berkman Center for Internet and Democracy at Harvard. He’s the founder of Global Voices, and one of the best real-time bloggers in the world.

Ethan Zuckerman

Ethan starts off talking about football, the world cup and Galvao birds and his confusion around this meme coming alive. He also learned that this is a prank, relating to Lady Gaga and also a leading commenter (Carlos Eduardo) for football. The lesson you can take from this, is that you cannot go wrong as long as you ask people to be activists online by only tweeting a phrase.

What happens on the social network, that you choose to interact with the people you want to. Therefore, most people don’t realize how many people of different demographics are online doing things as well. Ethan brings up the fact that 24% of Twitter users are African-American.

The prediction of the past decade were that there was a utopian vision for the future online. He brings up Negroponte’s “Being Digital” book.

It turns out that in many cases, atoms are much more mobile than bits.

We look at the infrastructure of visualization. From a macro-level view, it looks like everything is flat and connected. However, when you look at what actually happens, you realize it’s not all what it seems. There’s a virtual sky-bridge between London and New York, but not Africa.

International news is another area, one that Ethan is very interested in, where we see that the amount of international news in the US is less than any time in the past. It turns out that new media isn’t necessarily helping us that much. He shows a map of the total number of Wikipedia articles that have been geocoded. In the UK you can pick up a newspaper and read news from everywhere in the world. You probably won’t. You’ll read your own.

Imaginary Cosmopolitanism – we have the ability to see and read about things happening all over the world, and the infrastructure to do it, but we don’t.

Global Voices is his project to bring together news from all over the world using bloggers from those areas. Raising Voices is a program run by GV to get more people working on social media, especially blogging. Ethan brings up Foko in Madagascar as an example.

Global Voices is also about translation in these other countries. He brings up Yeeyan in China who pick articles every day and translates them into Chinese (due to the horrible news coverage). He asks, if there is Yeeyan for Chinese, where is the group translating from Chinese to English?

“The wisdom of the flock” – congregating around news with people who are probably very similar to you. Skilled human curators are able to do this, they are virtual DJs who bring together information and news that push people outside of their norm.

AfriGadget image brought up. He talks about my work around blogging in Africa and that I’m a bridge figure (blogged before by Ethan). The bridge figures are the way the world will get wider on the web.

Xenophiles are different, they’re people interested in areas of the world that their normal demographic isn’t. They then visit and translate that world to others.

We have to figure out how to re-wire the systems that we have.

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