Enough people have asked me about how I Instagram that I thought it might be worth creating a post on it. I take a lot of pictures as I travel as it gives me something to do along the way, so there are a lot of pictures in my stream from all over the world. I’m a hobbyist, with no pretensions of being a pro.
You can find me at @White_African on Instagram.
I’m starting a tag game with this, now hitting @Truthslinger with #HowIInstagram to see how he does it.
iPhone only (I’m on an iPhone 5 these days). I’d guess that 80% of my shots are taken with just the camera and no extra hardware. However, sometimes I mod it with the following items.
An Olloclip lens ($70): which gives me a wide-angle, fisheye and macro-lens all in a small form that I can fit in my pocket. It’s fantastic. Here are 3 examples of it.
Underwater Lifeproof case: I don’t have this on all the time, only when I’m specifically going out for underwater or am in a boat taking crazy angle shots. Another great add-on that let’s you take some cool shots.
Joby GripTight Microstand (Tripod) ($30): I hardly ever use it, but when taking some macro pictures it comes in very useful as I just can’t hold my hand steady enough to get the shot.
Something I’d like to get is a good telephoto lens for the iPhone.
Camera+ ($1.99): This is my most basic quick-edit app, since I can do multiple shots quickly and it does a good job with clarity and quick filters. I tend to tone down most of the filter choices.
Snapseed (free): When I really want to edit an image, a special one that needs a lot of extra attention to detail, I use Snapseed. If you’re an Android user, they have it for you as well.
ProHDR ($1.99): I like color, so to really make colors pop I’ll use an ProHDR to do it properly. A lot of good in-app controls. My favorite picture from last year was taken with it:
(A tree in a park in Camden, Maine during the Fall)
Over ($1.99): If you like to put text over your images, there is no better iPhone app for it than Over. Many awards and also made by my friend @AaronMarshall.
Other apps that I use either randomly or rarely:
(Boats near the harbor in Camden, Maine)
(Making sun tea in Diani, Kenya coast)
(A quiet pool and shady trees in rural England)
(At Yale University, USA)
(Mark and Tosh relaxing on Diani Beach, Kenya)
(The iHub team at Diani Beach, Kenya)
(Satellite, the only way to get internet at a ranch near Tsavo, Kenya)
(Emmanuel doing a summersault off a dhow near Lamu, Kenya)
(Olloclip macro lens on a burning candle)
(Jumpshot at Strathmore high school, Kenya)
In September 2012, we started a #Kenya365 project for anyone in Kenya to take a picture a day and tag it with that hashtag. The amazing @Truthslinger runs it, and we have weekly themes that he sets up. Take a look to see some great shots from around Kenya, and join in. The only rule is that you can only tag one picture per day with #Kenya365 on it.
]]>The report is broken into three parts: device, developers and distribution.
South Africa, Egypt, Nigeria, Morocco, Ghana, Kenya and Tanzania all are good markets for apps, due to their population, 3g pickup and smartphone penetration. It should be noted that the highest smartphone penetration is in South Africa at 10%, though the high-potential countries are expected to grow by 8-10% per year over the next 3-5 years.
“Interestingly, infotainment activities score high off-line (using the phoneâ€s features) and online (mobile Internet).”
Balancing Act provides a very interesting visual of what the “Handset pyramid shift” looks like in Africa.
The development of smartphone applications in particular commercial apps will depend on the rate and level of smartphone adoption. Developers in countries like South Africa, Kenya or Egypt with encouraging smartphone penetration rates have more opportunities in terms of apps development and uptake by potential users.
The major international apps stores (Apple, Android, etc) have set a figure of 70% of the revenue generated by apps will be going to the developer. This is very good news for African developers because so far with SMS based content, the revenue sharing model is not in favour of developers since less than 30% of the revenue generated by the content is going to the author. It is African mobile operators that make the most out of them as they take a minimum of 50% of the revenue generated by SMS services. The major international apps stores also offer additional revenue to developers via advertising and in-apps purchases. These revenue streams are becoming more and more significant for developers.
Building into the next section on distribution is the issue that developers have with creating apps for the international app stores. It’s very difficult, and often impossible, to sell apps on them and for African customers to buy them.
The major consequence of the “success story†of the apps store is that it
establishes a distribution model for mobile content that breaks away from the monopoly and exclusivity that mobile operators have enjoyed so far on the delivery of services to their mobile subscribers. Today the mobile apps distribution ecosystem can roughly be divided in 4 main groups:
So far, most African mobile operators have been little affected because smartphone penetration rates are very low in most African countries and also because African smartphone users still have access issues to the full portfolio of international apps stores.
The report goes on to express Balancing Act’s thoughts on how mobile operators can get into and take advantage of mobile app stores, “While revenue potentials are promising what else do mobile operators have to consider if they want to roll out their own apps store?” The report establishes the following 8 recommendations:
Unfortunately, I can’t put all of the good stuff in this blog post. There are a lot more interesting points in the report, and you can buy it here. Amongst some of the best are:
There are a lot of things going on within the world of Nokia right now. The Monday Note has a great overview of the big challenges facing Nokia right now, not least their incoming Canadian CEO, Stephen Elop, and the effect that it is having internally on other high level executives.
A couple months ago I gave a talk on “Innovating Africa“to some of the Nokia executives in Nairobi, they largely dealt with Africa, as well as specific products and operating systems. Most of my suggestions were directly from passionate customers of theirs from all over Africa. The Nokia brand is still very strong in Africa, the game is still on here. However, Nokia needs to be careful that they don’t lose this advantage by faster moving, cheap Chinese manufacturers and the better software and UI found on the Android/iPhone smartphones.
Smartphone growth and marketshare is getting more and more aligned with the types of apps that are available for people to use. If the apps, utilities and games that they want aren’t present, then they’re more likely to move somewhere else. In Africa, where unlimited, high-speed bandwidth isn’t the norm, the mobile web as an option isn’t quite reality yet. It’s a different paradigm than in the West.
This means that you need third-party developers interested in building apps on your operating system. While almost all operating systems have a store for apps now, including Ovi, iPhone, Android, Bada and others, there is a glaring hole in Africa:
You can’t get paid…
So, here’s a hint for Nokia, taken from the talk months ago: make it easy for developers to make money, even in Africa. Figure out a way that people get paid and can bill via your server-side offerings like Ovi.
Africans are aspirational; they might not be able to afford the Mercedes Benz, but everyone is working their way towards buying one. The same holds true for smartphones, though the vast majority cannot afford a high-powered iPhone, the latest $600 Android phone or the Nokia N8, they look to who the leader is in the space. He who controls the mindshare of the smartphone space, holds the mindshare of the mobile brand as a whole.
I’m looking forward to testing out, I’m sure it will have excellent hardware as all Nokia devices tend to be well engineered. However, I’ve yet to find a Nokia with good software or UI, and since it’s running the brand new Symbian 3 OS, it will likely be laden with bugs as all first-time OS are prone to have. (Engadget and CNet reviews)
]]>His first application is iScribe (iTunes link), a simple tool for writing a journal on your phone. It’s the tool I’m using to write this post as it pushes to WordPress.
iScribe was built to be simple. A way for you to write a journal entry quickly, and then add images, video or audio if you so choose. While I’ve been actively involved providing feedback to Wilfred on the app, I’ve had to constantly remind myself not to ask for more features.
“How does it work? Simply, type text, take photos or videos, press a button to record and play back audio recordings, save your stuff, press another button to share online or by email and voila!”
Besides the simple journaling and multimedia capabilities iScribe entries can be emailed or pushed to a blog. This is especially useful as few people write solely for themselves.
Here’s Wilfred giving a walk through of the application:
Go ahead and give this first iteration of iScribe a try. Send Wilfred your feedback on how it can be made better or if you find a bug.
My feedback
The pushing to a WordPress blog is where there are a few shortcomings. I did push most of this post from there, but the images didn’t work right, nor was I able to add links. There are some user experience items where the user needs feedback on when they pushed a button and if something is happening. These are mostly minor issues though, nothing which makes iScribe unusable.
This is one application, something that should make some residual income for Wilfred. I know he’s interested in building more applications that he can sell on the iPhone app store and the Android marketplace. That’s the idea anyway, and it’s encouraging to see that he’s doing it from here, realizing that the web/mobile world means that you can do this anywhere.
Wilfred is currently working on a second application, one that he started in August which has even more potential than iScribe. To keep up to date with Wilfred and African Pixels, follow him on Twitter, African Pixel on Facebook and the blog. Guys like Wilfred need seed capital to get going, to buy the time to create those first apps where they can begin seeing cash flow. If you’re interested in that, I know he’d like to talk to you.
]]>iWarrior is an iPhone game (iTunes link), created by the cross-Afrian team of Kenyan Wesley Kirinya and Ghanaian Eyram Tawia of Leti Games. It’s a unique top-down shooter game that utilizes the iPhone’s inbuilt accelerometer to both move and shoot. Your goal: protect your village, livestock and garden from the incoming marauding animals.
It’s a great first-effort from the team, and I believe it’s the first game created by a team in Africa. This itself is a much more difficult task than what many might expect. Just to get an iTunes account and a way to be be paid for your application is a challenge due to Apple’s inbuilt prejudice against Africa (they’re not alone in this, as many other platforms, like PayPal’s or Google Checkout’s are the same). That seems like a dramatic statement to make, but I ask you to stay your judgment until you’ve walked in the shoes of an African programmer.
Gameplay
I’m not an exceptionally talented twitch gamer, so I found the unique movement plus shooting actions hard to come to terms with. However, as I played it longer, I found myself slowly figuring it out and getting better at it. Thankfully, the team has built in a completely different way to play using your finger to slide and tap, you can move and shoot. So, for the accelerometer-challenged (like me) there’s another option.
iWarrior also allows you to play your own music while playing the game. This might seem small, but it’s something a lot of game maker’s overlook, and it’s a lot more fun than listening to the same repetitious in-game music.
The game costs $2.99, which is a little steep for new games on the iPhone. For many reasons the costs of most applications (games or otherwise) on the App Store have been driven to about 99cents. So, it takes either a really big name or an app that has hard to replicate features in order to break past $1.99 and sell a lot. In the team’s defense, it’s difficult for them to download paid games to test and see if they compare to their own prior to putting it on the market (again, due to them being in Africa).
Graphics
The graphics are okay. I’m a stickler on this type of thing though, and I go for either over-the-top quality or simplicity. Examples of this is comparing Fieldrunners to Doodle Jump, both excellent graphically, yet with completely different aesthetics.
So, I’m going to ding the team on this part of the game. This, after a lengthy discussion in Ghana with Eyram over the difficulties of finding quality digital artists. It’s not an easy thing to do, the best designers aren’t digitally literate, with a few exceptions. So, you get great sketching and painting, but few can put that into vector graphics, 3d or even Photoshop.
Though the challenge is high, we live in a digitally connected world where top quality digital artists from Asia and Eastern Europe can be found to do the work at acceptable rates. There are other options, and a game can be made or broken on looks alone.
iWarrior is an excellent first game on the iPhone platform from two highly talented and creative African game developers. I expect that there will be a lot of good games, and other applications, coming from this team over time – both on the iPhone and other platforms. It’s a game to be proud of and one that I hope a lot of others will buy.
]]>I think it’s a good sign that I just heard about a new 3D FPS shooter game called Mzalendo (not to be confused with the “eye on Kenyan Parliament website also called Mzalendo that Ory and M put together…). It is being created by Morgan of TriLethal Labs in Nairobi, and they have just released the Beta version of the tech demo outlining the capabilities of the New Siege3D graphics core.
I’ve profiled Wesley before, and he’s now partnered up with another game developer in Ghana named Eyram. Their newest claim is that they’re about to release (early April) the first iPhone game from Africa, called “BugzVilla” (I’m not sure if it is the first game, let me know if it is/isn’t).
It’s a game in which you crush bugs by tapping the screen and earn points as you level. Shake the screen to release more bugs, and watch out for the red ants! Here’s a short video on their new game:
I’ll try both of these new games out as soon as I can get my hands on them. Eyram assures me that their new game will be on the iTunes App Store in April, so you can bet I’ll buy it and play it.
]]> (more on the Ushahidi blog)
Steve Mutinda put together a working Ushahidi Java application – and surprised me with it, this Saturday. It works well, and he and Wilfred Mworia are hard at work on the Ushahidi API to ensure that this app and the Ushahidi iPhone app both can sync with the database easily.
Speaking of iPhone apps, Chris Blow and Joe Jones have finished making changes from the feedback received on the first mockups. Wilfred Mworia starts this week on his new iPhone to get this working. We’re thinking it will take about 3 weeks.
(We’re still looking for feedback on the iPhone screens)
Just last night we had a great Ushahidi dev meetup in Nairobi. The combination of brains and energy in the room was just incredible. We ate good food, got up to speed on the latest Ushahidi news, and had a geeky good time.
One of our advisory board members was there as well, Patrick Meier, from the Harvard Humanitarian Initiative. He fit right in, as he also grew up in Kenya and went to secondary school in Nairobi.
Jason Mule and Wilfred Mworia are going to start running monthly Ushahidi dev sessions, so get with them if you want to jump in.
The last, but probably one of the more important things that I’ve been doing while in town, is the meetings I’ve been having with the different organizations that have agreed to test out the alpha release of Ushahidi. This is extremely important for us, as it gives us a chance at some feedback and direct hands-on experience with launching Ushahidi instances in the wild.
More updates on this as we get through them, but in short, everyone is very excited about being a part of the pilot and the potential for Ushahidi to change the way the gather and visualize information from the field.
]]>Please jump on over to the Ushahidi blog for some background history, to study the mockups, and let us know what we can do better, or what should change.
The dev team on this is really looking forward to getting some constructive criticism. Thanks!
]]>Setup is simple and intuitive, just enter domain, username and password. Choose how many old posts to archive on the phone, and then get writing.
Now, I’m going to try to add pictures from my phone. Hmmm, not possible to just add an image inline, seems I can only create a gallery. I’d like some way to add individual images easily. I wonder if they could do this by allowing you to hide the keyboard?
I like how the screen automatically scrolls to the bottom when you revisit a draft.
Overall, this is going to be a useful app and will stay in an honored position of page 1 on my iPhone.
UPDATE: looks like the photos were not added correctly as a gallery, but inline. Not good. Let’s see if manually adding the gallery tag will fix it.
Update 2: that fixed it. Now to delete all the code injected. The last 2 images show the frontside and editor-side of this mess.
]]>It’s a good read on why Kenya, even after the violence in January and February, is still a tech hub in Africa. Between Skunkworks, Google Kenya and an active (and creative) coding community you have the makings of a great place to do web and mobile development in Africa.
Here’s the excerpt on Wilfred, who is building the Ushahidi iPhone application. He’s also using my old MacBook Pro and, assuming everything goes right, he’ll have an iPhone to play with later on this year.
“Consider Wilfred Mworia, a 22-year-old engineering student and freelance code writer in Nairobi, Kenya. In the four weeks leading up to Appleâ€s much-anticipated release of a new iPhone on July 11, Mr. Mworia created an application for the phone that shows where events in Nairobi are happening and allows people to add details about them.
Mr. Mworiaâ€s desire to develop an application for the iPhone is not unusual: many designers around the world are writing programs for the device. But his location posed some daunting obstacles: the iPhone doesnâ€t work in Nairobi, and Mr. Mworia doesnâ€t even own one. He wrote his program on an iPhone simulator.
“Even if I donâ€t have an iPhone,†Mr. Mworia says defiantly, “I can still have a world market for my work.â€
It’s really good to see the Kenyan tech community get this high profile piece. Riyaz, Josiah and Eric have been the steady center-pieces of the growing Skunkworks crowd. Chris and Joe are doing great things at Google Kenya.
Oh, and Nairobi is a small town after all… Most don’t know that Josiah (Skunkworks) and Chris (Google Kenya) are old classmates from Starehe. A lot of old connections just like that tend to be the glue that keeps everything together.
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