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Where Africa and Technology Collide!

Tag: apple

iWarrior: an African iPhone Game

There aren’t a lot of African gamers, as would be expected due to the general lack of access to gaming technology and platforms in Africa, relative to other parts of the world. There are even fewer game developers on the continent. Due to being a gamer myself, I like to keep track of this as much as possible, and it’s always fun to announce a new one.

iWarrior - an African iPhone gameiWarrior is an iPhone game (iTunes link), created by the cross-Afrian team of Kenyan Wesley Kirinya and Ghanaian Eyram Tawia of Leti Games. It’s a unique top-down shooter game that utilizes the iPhone’s inbuilt accelerometer to both move and shoot. Your goal: protect your village, livestock and garden from the incoming marauding animals.

It’s a great first-effort from the team, and I believe it’s the first game created by a team in Africa. This itself is a much more difficult task than what many might expect. Just to get an iTunes account and a way to be be paid for your application is a challenge due to Apple’s inbuilt prejudice against Africa (they’re not alone in this, as many other platforms, like PayPal’s or Google Checkout’s are the same). That seems like a dramatic statement to make, but I ask you to stay your judgment until you’ve walked in the shoes of an African programmer.

Gameplay
I’m not an exceptionally talented twitch gamer, so I found the unique movement plus shooting actions hard to come to terms with. However, as I played it longer, I found myself slowly figuring it out and getting better at it. Thankfully, the team has built in a completely different way to play using your finger to slide and tap, you can move and shoot. So, for the accelerometer-challenged (like me) there’s another option. 🙂

iWarrior also allows you to play your own music while playing the game. This might seem small, but it’s something a lot of game maker’s overlook, and it’s a lot more fun than listening to the same repetitious in-game music.

The game costs $2.99, which is a little steep for new games on the iPhone. For many reasons the costs of most applications (games or otherwise) on the App Store have been driven to about 99cents. So, it takes either a really big name or an app that has hard to replicate features in order to break past $1.99 and sell a lot. In the team’s defense, it’s difficult for them to download paid games to test and see if they compare to their own prior to putting it on the market (again, due to them being in Africa).

Graphics
The graphics are okay. I’m a stickler on this type of thing though, and I go for either over-the-top quality or simplicity. Examples of this is comparing Fieldrunners to Doodle Jump, both excellent graphically, yet with completely different aesthetics.

iPhone game design - fieldrunners vs doodle jump

So, I’m going to ding the team on this part of the game. This, after a lengthy discussion in Ghana with Eyram over the difficulties of finding quality digital artists. It’s not an easy thing to do, the best designers aren’t digitally literate, with a few exceptions. So, you get great sketching and painting, but few can put that into vector graphics, 3d or even Photoshop.

Though the challenge is high, we live in a digitally connected world where top quality digital artists from Asia and Eastern Europe can be found to do the work at acceptable rates. There are other options, and a game can be made or broken on looks alone.

Summary

iWarrior is an excellent first game on the iPhone platform from two highly talented and creative African game developers. I expect that there will be a lot of good games, and other applications, coming from this team over time – both on the iPhone and other platforms. It’s a game to be proud of and one that I hope a lot of others will buy.

iPhone Conquest Turns to Africa

iPhone Conquest of the World (June 9)

Above is the map of the, “iPhone conquest of the world” shown at Apple’s WWDC keynote today. 15 African nations are getting in on the game now that is is 3G and more affordable. Honestly, I wonder how many of the local networks can handle the data load, but that’s another conversation. Orange will be the carrier for Africa (as well as the Middle East and Europe).

The iPhone will be released in many countries on July 11th. However, the full index of countries, including all of the African nations (save South Africa), won’t see the iPhone until later in the year.

iPhones in Africa - Country List

The 15 countries are:

Botswana, Cameroon, Central African Republic, Egypt, Equatorial Guinea, Guinea, Guinea-Bissau, Ivory Coast, Kenya, Madagascar, Mali, Mauritius, Niger, Senegal, South Africa.

The iPhone in Africa. Really?
Many people will say that the iPhone will never be of any consequence in Africa. Possibly true. Outside of Egypt and South Africa, the number of people who can afford post-paid data plans are fairly limited. The second problem is the data networks themselves, many of them aren’t ready for the stress that iPhone users will apply (as AT&T wasn’t in the US).

I reserve judgment. Blackberry’s, N95s and other smart phones can be made to work in Africa quite well. However, I don’t think what we’re seeing is “just another smart phone”. It’s a new operating system that changes the paradigm of the mobile phone/web. (I think Android is similar in many ways too – just more open).

What will happen is those who can afford the iPhone and the requisite post-paid plan will rush out and buy it. The data networks will become stronger to support it, and local developers will start building for apps (not to mention the secondary and tertiary applications and APIs that are needed).

Years from now, when the idea of the mobile web isn’t so flashy and unknown in Africa, we’ll look back and say our thanks to the iPhone as one of the catalysts that pushed development forward.

Gruber gets it right:

“The physical phone is not the story. A year from now, the iPhone 3G will be replaced by another new model. The platform is the story. Platforms have staying power, and, once entrenched, are very hard to displace.”

[image courtesy of Engadget, and full notes from keynote. Full video on Apple.com]

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