There aren’t a lot of African gamers, as would be expected due to the general lack of access to gaming technology and platforms in Africa, relative to other parts of the world. There are even fewer game developers on the continent. Due to being a gamer myself, I like to keep track of this as much as possible, and it’s always fun to announce a new one.
iWarrior is an iPhone game (iTunes link), created by the cross-Afrian team of Kenyan Wesley Kirinya and Ghanaian Eyram Tawia of Leti Games. It’s a unique top-down shooter game that utilizes the iPhone’s inbuilt accelerometer to both move and shoot. Your goal: protect your village, livestock and garden from the incoming marauding animals.
It’s a great first-effort from the team, and I believe it’s the first game created by a team in Africa. This itself is a much more difficult task than what many might expect. Just to get an iTunes account and a way to be be paid for your application is a challenge due to Apple’s inbuilt prejudice against Africa (they’re not alone in this, as many other platforms, like PayPal’s or Google Checkout’s are the same). That seems like a dramatic statement to make, but I ask you to stay your judgment until you’ve walked in the shoes of an African programmer.
Gameplay
I’m not an exceptionally talented twitch gamer, so I found the unique movement plus shooting actions hard to come to terms with. However, as I played it longer, I found myself slowly figuring it out and getting better at it. Thankfully, the team has built in a completely different way to play using your finger to slide and tap, you can move and shoot. So, for the accelerometer-challenged (like me) there’s another option. 🙂
iWarrior also allows you to play your own music while playing the game. This might seem small, but it’s something a lot of game maker’s overlook, and it’s a lot more fun than listening to the same repetitious in-game music.
The game costs $2.99, which is a little steep for new games on the iPhone. For many reasons the costs of most applications (games or otherwise) on the App Store have been driven to about 99cents. So, it takes either a really big name or an app that has hard to replicate features in order to break past $1.99 and sell a lot. In the team’s defense, it’s difficult for them to download paid games to test and see if they compare to their own prior to putting it on the market (again, due to them being in Africa).
Graphics
The graphics are okay. I’m a stickler on this type of thing though, and I go for either over-the-top quality or simplicity. Examples of this is comparing Fieldrunners to Doodle Jump, both excellent graphically, yet with completely different aesthetics.
So, I’m going to ding the team on this part of the game. This, after a lengthy discussion in Ghana with Eyram over the difficulties of finding quality digital artists. It’s not an easy thing to do, the best designers aren’t digitally literate, with a few exceptions. So, you get great sketching and painting, but few can put that into vector graphics, 3d or even Photoshop.
Though the challenge is high, we live in a digitally connected world where top quality digital artists from Asia and Eastern Europe can be found to do the work at acceptable rates. There are other options, and a game can be made or broken on looks alone.
Summary
iWarrior is an excellent first game on the iPhone platform from two highly talented and creative African game developers. I expect that there will be a lot of good games, and other applications, coming from this team over time – both on the iPhone and other platforms. It’s a game to be proud of and one that I hope a lot of others will buy.
October 12, 2009 at 8:05 pm
Wonderful to learn of this new app. I also worry that the cost ($2.99) might be a problem given the economics of apps but I do wish these entrepreneurs the best of luck. Considering the number of gamers on the continent, it really should produce more content. This is definitely a step in the right direction.
October 12, 2009 at 10:20 pm
I would love to try it, it sounds great. Getting good 3D artists and animators can be a huge challenge here, especially if you’re on a tight budget. There’s quite a bit of game dev in South Africa. I know i-imagine has developed games like Crash for XBox etc. http://www.i-imagine.com/ Haven’t seen many orginal African-designed and -themed games though.
October 12, 2009 at 10:21 pm
Getting good 3D artists and animators can be a huge challenge here, especially if you’re on a tight budget. Still, there’s quite a bit of game dev in South Africa. I know i-imagine has developed games like Crash for XBox etc. http://www.i-imagine.com/ Haven’t seen many orginal African-designed and -themed games though. Would love to try it!
October 13, 2009 at 3:10 am
Erm, that’s great and all, but surely the app should also be available to African’s?
I get the all to familiar message:
Your Request could not be completed. The item you requested is not currently available in the South African Store.
October 13, 2009 at 4:30 am
Congratulations to Wesley Kirinya and Eyram Tawia. I am happy to see that the team there is gone beyond coding corporate apps and have taken a plunge into their own stuff. I agree that design is a big issue since its the first emotional relationship one has with the game before game play addiction.
October 13, 2009 at 5:00 am
I’ve played it and I really enjoyed it. Its fun, the graphics and sounds are great. I actually think the game is worth the price. I hope its gets on the top 20 download list.
October 13, 2009 at 5:34 am
Tony Wamala and Alex Tumuhairwe, for their final project at university, decided to develop a computer game based on the traditional game of Dullu, a local version of marbles. I think this is the first computer game to come from Uganda. Its grea to bring other projects into the picture….
http://ict4entrepreneurship.com/2009/05/20/dullu-game-goes-digital/
October 13, 2009 at 6:39 am
For me this is a very encouraging story. Entrepreneurship in Technology is a very big battle out there. And the set-backs in Africa even make it more challenging. I say a big Bravo to Wesley and Eyram for making it this far despite the odds.
October 13, 2009 at 12:13 pm
On behalf of my development and business partner, Eyram, thank you all for your comments.
Let me dive straight into the issues brought up:
1. Pricing: We didn’t gather a lot of data on this. Basically we would have to download various games and compare with what we developed. However we are keenly looking into this.
2. Game dev in Africa: I’ve been following up on Gamedev in SA. Once in a while I check out sagamedev.net. There is a company called Luma which I think was working on a game. About the Ugandan game. I will contact the developers and see whether they can send me a version of the game to play. I will also alert them about this blog.
3. Content creators (graphics and sounds) for games are rare in Africa but the numbers have been increasing over the past few months. Therefore this might not be in an issue in a year or two.
4. Availability in Africa: We chose to make this game available on all Appstores. Eyram will contact Apple and find out why SA guys cannot purchase it.
We have also ported the game to J2ME. It will be available soon. I will announce it once it’s ready. One of the motivations for this was for our African audience. So we are very interested in having our games playable in Africa.
Thanks again, and look forward to more great games from . We appreciate your honest comments and criticisms.
8~)
October 13, 2009 at 1:14 pm
I’m highly impressed by Eyram and Wesley’s achievement. They are leading the charge for what i perceive as an African onslaught into the global high technology arena. We shall follow them!
October 14, 2009 at 9:34 am
very cool.
luma games also makes games content, and i think iphone games too
October 15, 2009 at 9:33 am
Wow, what an inpriring story from Wesley and Eyram. With this duo, i’m very confident gaming that in Africa would receive a huge boost.
October 20, 2009 at 5:43 pm
I’m so much proud of Wesley and Eyram! The first game from Namibia is free for download on my wesite http://www.hamukwayaaron.totalh.com. I’m a software engineering student in my 4th year now in Russia. I developed the game a year ago but i didn’t have much time time to finish it totally because I had to attend to university projects and besides i also had to attend to my part time job as a programmer. I really love game programming and I want to come back home to Africa to make more traditional games after my bachelors but I’m so worried about the internet access for most Africans probably won’t have access to the games.
November 5, 2009 at 11:42 am
Luma Arcade is also a local developer. http://www.lumaarcade.com or check out their blog. http://www.luma.co.za/blog
November 12, 2009 at 1:14 am
This looks pretty cool, the second graphic disappoints though compared to the first
November 20, 2009 at 7:47 am
Hi Guys,
I’m happy to inform you all iWarrior Lite is out and for free on the AppStore. Below is the itunes link
http://itunes.apple.com/us/app/iwarrior-lite/id337899552?mt=8
@Hamukwaya Aron, please let us know if you complete your bachelors. We need to form a strong cluster of good African Game Developers 🙂
Cheers
November 21, 2009 at 2:45 am
Thank you @Eyram. I’ll surely contact you. Sounds great 🙂
January 15, 2010 at 12:55 pm
Hi Guys,
I found your game via 71squared and I’ve subsequently bought it. I like it, it’s original and fun to play. I myself am also developing my own game and I’m new to the whole game development arena. I have a few questions about sales, as I’ve searched the web to try and get an idea of the potential income, but found nothing. So I wanted to ask, how have you found it as a source of income? (i don’t expect figures lol Although…). I’m in the process of writing a brief review for the app store and I noticed that you’ve not had any other ratings or reviews and I guess what I really wanted to know is whether this has affected sales?
February 19, 2010 at 7:24 am
@simon, I just read your post. I wasn’t notified by the system of any new posts so I’m very sorry for the delay. Yeah, about iWarrior, its a great game alright. iWarrior hasn’t been marketed yet since it took longer than planned to get it out for that matter ate into the timeline of our next game due may/june 2010. This is the reason why you see very little of it online. Its a first game and a good start to get the name out there :). We’d be grateful for any suggestions in marketing it more. With the reviews, I feel they are good ones as it is now and so long as they remain good 🙂 🙂 its OK lol.
February 19, 2010 at 9:35 am
I’m trying to open the Tech Maasai articles but pages can’t be found. help!
March 5, 2010 at 8:53 pm
Good to know. Great work and hope you hard work turns into various “pimping” versions of iWarrior and other projects. We meet someday!