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Where Africa and Technology Collide!

Tag: games

TED Thoughts: Where Gaming is Taking Us

TED is the type of conference where you’re drinking from the fire hose and, with the 18-minute talks marching onward every few minutes, you have little time to reflect on what you’ve heard before you’re onto the next. It’s been two days now, much of it spent in travel, reading and reflection and I’m starting to string a couple of thoughts together that I find at the very least interesting. At the most disturbing.

On the technology side, there were three talks that made me sit back and consider their repercussions, especially as I think of their tracks vectoring in on each other.

It’s a pretty interesting time that we live in; where giant databases are learning about us by applying Myers-Briggs testing to millions of people through a game, where both software and hardware can self-replicate, and where you can control virtual actions and physical items with your mind.

Gaming

I’ve been playing computer games since I was about 8 years old, when a friend in Nairobi got a Commodore-64 and I learned how to use those dastardly cassette tapes to bring fantastical new realities to life. What happens when a gaming generation looks at the tools and devices being built? I don’t think any of us know quite yet, but sometimes, in the minds of sci-fi writers that we see a future that could be.

On the flight back I read the book Daemon, by Daniel Suarez. It’s a mixture of hacker and gaming culture set in a fantasy world of techno-pessimism and a doomsday scenario that will get a geeks blood flowing. Well worth the read, a perfect airplane book.

Now I’m on to Fun, Inc, a book about “gaming being the 21st century’s most serious business”. It’s a $40+ billion dollar industry, and it’s not slowing down. Virtual worlds and currency are here to stay.

In Milo, I saw what looked like a fairly unimpressive game, but one with a very impressive gaming and AI-training engine. It’s next iteration will be significant indeed.

I talked to Tan Le about the Emotiv device and how I thought that her ideas of it being used for practical purposes like closing shades and turning on lights, though sounding less juvenile, would likely be overshadowed by its use in the gaming world. In fact, I can’t wait to see the first big gaming companies using the Emotiv SDK to create new user interactions, HUDs and options in popular games.

All of these vectors of technology are, at once, both exciting and scary. I don’t know where gaming is taking us. What I can’t help but think is that gaming, and possibly the culture behind it, will be the vehicle that drives mainstream technology use and growth of the talks and demos that I saw at TED.

iWarrior: an African iPhone Game

There aren’t a lot of African gamers, as would be expected due to the general lack of access to gaming technology and platforms in Africa, relative to other parts of the world. There are even fewer game developers on the continent. Due to being a gamer myself, I like to keep track of this as much as possible, and it’s always fun to announce a new one.

iWarrior - an African iPhone gameiWarrior is an iPhone game (iTunes link), created by the cross-Afrian team of Kenyan Wesley Kirinya and Ghanaian Eyram Tawia of Leti Games. It’s a unique top-down shooter game that utilizes the iPhone’s inbuilt accelerometer to both move and shoot. Your goal: protect your village, livestock and garden from the incoming marauding animals.

It’s a great first-effort from the team, and I believe it’s the first game created by a team in Africa. This itself is a much more difficult task than what many might expect. Just to get an iTunes account and a way to be be paid for your application is a challenge due to Apple’s inbuilt prejudice against Africa (they’re not alone in this, as many other platforms, like PayPal’s or Google Checkout’s are the same). That seems like a dramatic statement to make, but I ask you to stay your judgment until you’ve walked in the shoes of an African programmer.

Gameplay
I’m not an exceptionally talented twitch gamer, so I found the unique movement plus shooting actions hard to come to terms with. However, as I played it longer, I found myself slowly figuring it out and getting better at it. Thankfully, the team has built in a completely different way to play using your finger to slide and tap, you can move and shoot. So, for the accelerometer-challenged (like me) there’s another option. 🙂

iWarrior also allows you to play your own music while playing the game. This might seem small, but it’s something a lot of game maker’s overlook, and it’s a lot more fun than listening to the same repetitious in-game music.

The game costs $2.99, which is a little steep for new games on the iPhone. For many reasons the costs of most applications (games or otherwise) on the App Store have been driven to about 99cents. So, it takes either a really big name or an app that has hard to replicate features in order to break past $1.99 and sell a lot. In the team’s defense, it’s difficult for them to download paid games to test and see if they compare to their own prior to putting it on the market (again, due to them being in Africa).

Graphics
The graphics are okay. I’m a stickler on this type of thing though, and I go for either over-the-top quality or simplicity. Examples of this is comparing Fieldrunners to Doodle Jump, both excellent graphically, yet with completely different aesthetics.

iPhone game design - fieldrunners vs doodle jump

So, I’m going to ding the team on this part of the game. This, after a lengthy discussion in Ghana with Eyram over the difficulties of finding quality digital artists. It’s not an easy thing to do, the best designers aren’t digitally literate, with a few exceptions. So, you get great sketching and painting, but few can put that into vector graphics, 3d or even Photoshop.

Though the challenge is high, we live in a digitally connected world where top quality digital artists from Asia and Eastern Europe can be found to do the work at acceptable rates. There are other options, and a game can be made or broken on looks alone.

Summary

iWarrior is an excellent first game on the iPhone platform from two highly talented and creative African game developers. I expect that there will be a lot of good games, and other applications, coming from this team over time – both on the iPhone and other platforms. It’s a game to be proud of and one that I hope a lot of others will buy.

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